| Function | What it does |
|---|---|
fonts.register(name, path[, antialias]) |
Loads a TTF/OTF file. Path is relative to the scripts folder (absolute works too). antialias defaults to true |
fonts.exists(name) |
true if a font with this name is registered |
fonts.register("pixel", "fonts/pixel.ttf")
render.text("Hi", 8, 8, 12, nil, "pixel")Registering the same name again replaces the font (hot-reload friendly). Built-in fonts cannot be replaced.
Vanilla font — "minecraft"
Built-in font that renders the actual in-game font. Glyphs come from the game’s font providers, so resource packs and Force Unicode apply automatically — it follows every resource reload.
Size is line height in pixels: 9 matches vanilla at GUI scale 1, 18 at scale 2.
Shaping is vanilla-faithful — one glyph per code point, no kerning or ligatures.
render.text("Diamonds: 12", 8, 8, 18, nil, "minecraft")Paint color tints glyphs like vanilla text color. Colored glyphs from emoji-style packs keep their own colors.