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server

Connection info and server-pushed UI: address, ping, brand, boss bars and the tab list. Text values are text component snapshots.

Connection

Function Returns
server.address() Server address, or nil in singleplayer
server.ping() Your ping in ms
server.brand() Server brand ("vanilla", "paper", …); nil until known

Tab list — server.tablist

Function Returns
server.tablist.header() Custom tab header, or nil
server.tablist.footer() Custom tab footer, or nil
server.tablist.entries() Listed players, in tab order

Each entry: {name, uuid, display_name, ping, gamemode} — account name, rendered row (with team styling), latency in ms, and gamemode e.g. "survival".

for i, entry in ipairs(server.tablist.entries()) do
    print(i, entry.display_name:string(), entry.ping .. "ms")
end

Boss bars — server.bossbars()

All boss bars currently shown, in display order. Each is {uuid, name, percent, color, style}:

  • name — text component
  • percent[0, 1]
  • color"pink" · "blue" · "red" · "green" · "yellow" · "purple" · "white"
  • style"progress" or "notched_6" · "notched_10" · "notched_12" · "notched_20"
for _, bar in ipairs(server.bossbars() or {}) do
    print(bar.name:string(), math.floor(bar.percent * 100) .. "%")
end
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