Static game data: registry lookups and translations. Live objects are
player and world.
| Function | What it does |
|---|---|
game.item(id) |
Item handle for an item id’s default stack |
game.translate(key, ...) |
Translates a key through the client language; ... fills %s slots |
game.has_translation(key) |
Whether the client language knows the key |
game.language() |
Language code, e.g. "en_us" |
print(game.translate("block.minecraft.stone")) -- "Stone" (or localized)
local apple = game.item("minecraft:golden_apple")
print(apple:name(), apple:food().nutrition)