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rotation

Server-side rotations with smoothing, priorities and automatic freelook (camera stays put while server-side facing rotates).

Function What it does
rotation.set(yaw, pitch[, priority]) Requests a rotation; returns true if accepted
rotation.look_at(pos[, priority]) Faces a vec3 point (measured from the player’s eyes)
rotation.camera() Rotates towards where the camera looks (priority 100)
rotation.active() true while a managed rotation is running
rotation.lock_item_use() Blocks new rotations until the end of the tick

A request lasts one tick — to keep facing a direction, request every tick (usually from pre_interaction or tick). A request with lower priority than the active one is rejected.

module:event("pre_interaction", function()
    local target = world:player("Notch")
    if target then
        rotation.look_at(target:position() + vec3(0, target:height() / 2, 0), 10)
    end
end)
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